Luke
Luke
This fixes some nullable return types in anonymous types produced by roslyn which are merged into the source assembly using MonoMod. The error raised by Mono.Cecil at write time is:...
e.g. modifications is not required, but recent large changes missed this.
The showcase server was saying it was full when it wasn't. Check if this was caused from terraria-servers.com
Maybe do a -f for forcing offline names
Stacktrace: at at (wrapper managed-to-native) System.MonoType.GetPropertiesByName (System.MonoType,string,System.Reflection.BindingFlags,bool,System.Type) at System.MonoType.GetProperties (System.Reflection.BindingFlags) at System.Linq.Expressions.Expression.GetProperty (System.Reflection.MethodInfo) at System.Linq.Expressions.Expression.Property (System.Linq.Expressions.Expression,System.Reflection.MethodInfo) Bus error
System.NullReferenceException: Object reference not set to an instance of an object at Terraria.Player.UpdateEquips (Int32 i) in :0 at Terraria.Player.Update (Int32 i) in :0 at Terraria.Main.Update (Microsoft.Xna.Framework.GameTime gameTime) in :0 at...
Mainly to allow saving of all NPC's. This can help us test the martian issue for example, and might be cool :P