Mirza Beig
Mirza Beig
GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
FPS-Display
A simple but useful script to render the average FPS (and frame ms) over a given duration.
Post-Processing-Wireframe-Outlines
A simple post-processing outline effect that uses depth-based edge detection.
Animated-Progress-Bar-Shader-Graph
Coloured animated progress bar made in Unity, with Shader Graph.
CameraShakeTutorial
Scripts created during the procedural animation camera shake tutorial (https://youtu.be/qFDCz_QW7WY).
Boids
Boids AI swarm demo for Unity.