CandyCoded
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🍭 Custom Unity Components that are delightful
Custom Unity Components that are delightful
Introduction
CandyCoded is a collection of useful components and extensions for building in Unity. Whether you are building a quick prototype or a production-ready experience, CandyCoded will help you get there.
Features
- ObservableList object
- Vector2, Vector3 and Vector4 AnimationCurves objects
- Transform animation methods
- Raycast reflect method
- Custom ScriptableObjects with event handlers
- Event Profiler editor window
- EnumMask enum attribute
- InputManager methods
- SaveManager methods - Tutorial
- Screenshot methods and editor tools
Installation
Direct Install
Download latest CandyCoded.unitypackage or CandyCoded.dll
Unity Package Manager
Git
{
"dependencies": {
"xyz.candycoded.candycoded": "https://github.com/CandyCoded/CandyCoded.git#v4.4.0",
...
}
}
Scoped UPM Registry
{
"dependencies": {
"xyz.candycoded.candycoded": "4.4.0",
...
},
"scopedRegistries": [
{
"name": "candycoded",
"url": "https://registry.npmjs.com",
"scopes": ["xyz.candycoded"]
}
]
}
Include tests
{
"dependencies": {
...
},
"testables": ["xyz.candycoded.candycoded"]
}
Contents
- Introduction
- Getting Started
- Tutorials
- Save & Load ScriptableObjects
- Objects
- ObservableList
- Count
- IsReadOnly
- Add
- AddRange
- Clear
- Contains
- CopyTo
- GetRange
- IndexOf
- Insert
- InsertRange
- Pop
- Random
- Remove
- RemoveAt
- RemoveRange
- Shift
- Shuffle
- Slice
- Splice
- Unshift
- Vector3AnimationCurve
- EditKeyframeValue
- IsLooping
- MaxTime
- ObservableList
- Custom Extensions
- AnimationCurve
- EditKeyframeValue
- IsLooping
- MaxTime
- Array
- Random
- Camera
- ScreenToHighPrecisionViewportPoint
- Float
- NearlyEqual
- GameObject
- AddOrGetComponent
- GetLayerMask
- Int
- Contains
- LayerMask
- Contains
- List
- Chunk
- Contains
- Permutations
- Pop
- Random
- Shift
- Shuffle
- Slice
- Splice
- Unshift
- Quaternion
- SnapRotation
- String
- Nicify
- Transform
- GetChildrenByName
- LookAt2D
- RotateWithInputDelta
- Vector3
- NearlyEquals
- AnimationCurve
- Static Methods
- Animate
- Fade
- MoveTo
- Position
- PositionRelative
- RotateTo
- Rotation
- ScaleRelative
- Scale
- ScaleTo
- Stop
- StopAll
- Calculation
- ParentBounds
- Debugger
- DrawLines
- InputMangager
- GetInputDown
- GetInputPosition
- GetInputUp
- GetMouseButtonDown
- GetMouseButtonUp
- GetMousePosition
- GetActiveTouch
- GetTouchDown
- GetTouchPosition
- GetTouchUp
- RaycastToGameObject
- Materials
- GetMaterialsInChildren
- SetColorAlpha
- Math
- Clerp
- Raycast
- Reflect
- Runner
- SaveManager
- SaveData
- LoadData
- DeleteData
- Screenshot
- Save
- SaveTransparent
- Animate
- ScriptableObject
- AudioPool
- Bool
- CustomGenericScriptableObject
- Float
- GameObject
- GameObjectList
- GameObjectPool
- Int
- List
- Pool
- String
- Unity Editor Extensions
- EnumMask
- EventProfiler
- RangedSliderDrawer
Credits
Fonts used in logo are Escafina and Klinic Slab, both from Lost Type.
