vkhr
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Real-Time Hybrid Hair Rendering using Vulkan™
Linux Nvidia 750 Nvidia driver 455.45.01  I see a black screen and 1-2 FPS on Rasterizer Raymarcher and Hybrid Lod only on Ray Tracer, it renders a correct image...
Right now we have a constant step-size when raycasting (still somewhat reasonable since we jump one texel at a time), but a better solution would be to use the min-max...
After we're done with everything else we should clean up the GUI and polish the demo. Right now a lot of the functionality is immutable and we should add extra...
There were concerns in the latest call (2018-12-03) that we should maybe have a very simple animation of the strands to validate that the techniques we have implemented work OK...
In order to guide the transparency and AA method we'll probably want to find the screen-space hair density, and classify fragments (or tiles) as having *low* or *high* density with...
Hello, where can I find the corresponding thesis? The link you provided for "Scalable Strand-Based Hair Rendering" in the readme is no longer valid.
https://github.com/CaffeineViking/vkhr/blob/master/share/shaders/strands/strand.frag#L45 `vec3 eye_normal = normalize(fs_in.position.xyz - camera.position); ` eye_normal is as input for kajiya_kay, and the result specular highlights have some difference. if using `vec3 eye_normal = normalize(fs_in.position.xyz - camera.position);`...