This is a project to easily get started with EuNet.
Several clients can connect to the server and move them using the W, A, S, D buttons.
All clients are synchronized using P2P.
It is automatically HolePunching or Relay to operate.
- Open
Start.slnfile. - Right-click on the
Serverproject in Solution Explorer and clickSet as Startup Project. - Press F5 to
Start debugging(Server will run)
- Launch
Unity Hub - Click
AddinUnity Hubto add theClientfolder - Set Unity Version to 2019.4 or higher.
- Click the project name to open the project.
- Open the
Loginscene. - Enter the
Server Address - Play in
Unity

