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EuNet - Starter

This is a project to easily get started with EuNet.

Several clients can connect to the server and move them using the W, A, S, D buttons.

All clients are synchronized using P2P.

It is automatically HolePunching or Relay to operate.

Screenshot

image

How to use

Run the Server

  • Open Start.sln file.
  • Right-click on the Server project in Solution Explorer and click Set as Startup Project.
  • Press F5 to Start debugging (Server will run) image

Run the Client

  • Launch Unity Hub
  • Click Add in Unity Hub to add the Client folder
  • Set Unity Version to 2019.4 or higher.
  • Click the project name to open the project.
  • Open the Login scene.
  • Enter the Server Address
    • If running locally, enter 127.0.0.1.
    • To access from outside, enter the server's Public IP. How do I ask for a Google search. image
  • Play in Unity

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Project to get started using EuNet

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