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Memory leak in NGMediaReceiveCallbackAndroid.cs #138

@emklasson

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@emklasson

Hi and many thanks for creating this project. It's great!

There's a minor memory leak in NGMediaReceiveCallbackAndroid as you only Destroy the callbackHelper component and not the GameObject it's attached to.

To fix it, just change the two Destroy calls to operate on callbackHelper.gameObject instead.

Cheers!

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