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Added new "Look At" options to BezierWalkers for 2D games: "X Forward" and "Y Forward". Note that previous "Forward" option is now renamed to "Z Forward" for consistency
You can now store intermediate normal vectors along the spline. This vastly improves the accuracy of the normals. This doesn't affect the normals auto calculation performance because intermediate normals were calculated anyways, they just weren't stored
Added option to view intermediate normal vectors and not just the end points' normals in Scene view. This helps visualize the normals along the spline. Note that, despite what the name suggests, this function doesn't require intermediate normals to be calculated, it simply uses BezierSpline's GetNormal function and renders those normals in Scene view
Default parameters of evenlySpacedPoints and pointCache can be configured from the Inspector
Evenly spaced points can now be visualized in Scene view
BendMeshAlongBezier now works properly with X and Z bend axes