Fix race condition that could when clearing atlas on 2+ terminals#4181
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Tyriar merged 1 commit intoxtermjs:masterfrom Oct 7, 2022
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Fix race condition that could when clearing atlas on 2+ terminals#4181Tyriar merged 1 commit intoxtermjs:masterfrom
Tyriar merged 1 commit intoxtermjs:masterfrom
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This is the proper fix for microsoft/vscode#162996, after a bunch of investigation we found that this is causing the problem: VS Code clears the texture atlas on OS resume to fix an issue where the texture could be corrupted. This calls clearTextureAtlas twice which should be fine, but it's not because inside WebglRenderer.clear we're calling updateModel which is meant to only ever be called in an animation frame. This calls potentially both renderers to have stale views of the texture atlas for those rows and our perf caching of cells (the main purpose of the model) doesn't know it's stale. Co-Authored-By: Megan Rogge <[email protected]>
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This needs xtermjs/xterm.js#4181 to be properly fixed. Part of #162996 Co-Authored-By: Megan Rogge <[email protected]>
This was referenced Oct 10, 2022
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I can confirm that this issue has been solved for me on git-bash, cmd and ps, |
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@ahmad-511 thanks for confirming! |
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This is the proper fix for microsoft/vscode#162996, after a bunch of investigation we found that this is causing the problem:
VS Code clears the texture atlas on OS resume to fix an issue where the texture could be corrupted. This calls clearTextureAtlas twice which should be fine, but it's not because inside WebglRenderer.clear we're calling updateModel which is meant to only ever be called in an animation frame. This calls potentially both renderers to have stale views of the texture atlas for those rows and our perf caching of cells (the main purpose of the model) doesn't know it's stale.