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Support multiple textures in webgl and canvas renderer #4061

@Tyriar

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@Tyriar

VS Code issue: microsoft/vscode#158876

Currently we support a single 1024x1024 texture in the webgl renderer, when it gets filled we clear it and restart. Ideally we would support multiple textures (~4mb each) up to some maximum, this would let us support high dpi displays much better.

The canvas texture atlas has the same issue.

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