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Leveraging Motion Imitation in Reinforcement Learning for Biped Character

Branches

Visualizing reference motion: demo

Train Single Motion with Mass curriculum: mass_curriculum

Train Single Motion without Mass curriculum: single_motion

Train One Policy for Multiple Motions with Skill Selector: skill_selector

Train Walking with Random Velocity and Heading: velocity_goal

Installation

please clone a branch and follow the provided instruction HOWTO to set up the workflow.

Demos

Retargetting from Deepmimic to Bob

Figure 1 - walk_ref

Reference - Walking

Figure 2 - run_ref

Reference - Running

Figure 3 - jump_ref

Reference - Jumping

Figure 4 - punch_ref

Reference - Punching

Figure 5 - backflip_ref

Reference - Backflip

Training Results: One Policy per Motion

Figure 6 - walk

Training Results - Walk

Figure 7 - walk_random_v_h

Training Results - Walk with Random Velocity and Heading

Figure 8 - run

Training Results - Run

Figure 9 - jump

Training Results - Jump

Training Results: Skill Selector

Figure 10 - skill_selector

Training Results - Skill Selector. Only walking could be successfully imitated.

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