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Add several new settings tweaks #602

@Infernio

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@Infernio

Requested on Discord.
See https://www.nexusmods.com/oblivion/mods/50237 for an example plugin.

  • iLevelUpSkillCount
  • Combat taunt tweaks
  • fAVDHealthEnduranceMult
  • fAVDHealthLevelMult
  • Light Radius [e.g. 50-200%], multiplies the radius of all light sources by a set value
  • No Ambient Cell Lighting (Dungeons), which sets the RGB values for ambient lighting and fog to 0 for all cells with dungeon music. Alternatively, it could affect all cells. These two would be similar to the mods Let There Be Darkness and Better Lighting, but with the added benefit that mod added forms are all covered.
  • Also, it would be good if the Harvest Chance [x%] tweak applied a multiplier to the harvest chance, rather than just setting them all to the same value. The current way erases the proportional difference in harvest chance between some plants, for example mushrooms and flowers (note: better to do this by introducing a new harvest chance tweak that multiplies).
  • Add an SSE tweak for renaming CELL EDIDs to avoid underscores
  • Add a Skyrim tweak to disable LS models

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A-patchersArea: Patchers (Everything in the patcher package)C-enhancementCategory: Enhancement, a request to add or enhance a featureG-enderalGame: Enderal: Forgotten StoriesG-enderalseGame: Enderal: Forgotten Stories: Special EditionG-fallout3Game: Fallout 3G-falloutnvGame: Fallout: New VegasG-nehrimGame: Nehrim: At Fate's EdgeG-oblivionGame: TES IV: OblivionG-skyrimGame: TES V: SkyrimG-skyrimaeGame: TES V: Skyrim Anniversary EditionG-skyrimseGame: TES V: Skyrim Special EditionG-skyrimvrGame: TES V: Skyrim VRM-relnotesMisc: Issue should be listed in the version history for its milestone

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