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A-load-orderArea: Load Order (load_order.py and _games_lo.py)Area: Load Order (load_order.py and _games_lo.py)C-goalCategory: Long term goal. May be code-related or a meta goal.Category: Long term goal. May be code-related or a meta goal.C-internalCategory: Keep track of internal refactoring. Implies the C-todo label except if it is a full C-goalCategory: Keep track of internal refactoring. Implies the C-todo label except if it is a full C-goal
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Continuing from #309, which was mostly focused on 306/307.
308:
- Update.esm should not be written into plugins.txt for Skyrim LE and newer games (including Enderal). The game hardcodes it to load directly after the game master. Done in 1b412e1.
309+:
- expose saved load orders/active plugins lists and allow the user to edit them - a lot of thinking this needs (UI ?) -> new issue Expose saved load orders #361
- revisit undo/redo -> clean invalid ? More traditional undo redo (remove redos on a new load order)-> will be investigated as part of issue Expose saved load orders #361
Ut:
- ccc file handling fixups - see Non-issue reports and notes (view) _> new issue CCC fallback isn't accurate to game behavior #682
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A-load-orderArea: Load Order (load_order.py and _games_lo.py)Area: Load Order (load_order.py and _games_lo.py)C-goalCategory: Long term goal. May be code-related or a meta goal.Category: Long term goal. May be code-related or a meta goal.C-internalCategory: Keep track of internal refactoring. Implies the C-todo label except if it is a full C-goalCategory: Keep track of internal refactoring. Implies the C-todo label except if it is a full C-goal