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Description
Original svn issue description:
Idea for every Oblivion game profile having its own game folder: Originally I did testing with profiles made with Savegame Manager -Final- - http://www.fallout3nexus.com/downloads/file.php?id=708 and OSgM: Oblivion Save Manager V2 - http://planetelderscrolls.gamespy.com/View.php?id=28&view=OblivionUtilities.Detail
Each profile would contain its own Oblivion folder that only contained data unique to that profile and clones of the common-vanilla-DLC data.
Using Link Shell Extension one could Clone all the files that will be common to each profile from a folder like C:Oblivion Common. This way each profiles game folder is complete but unique. Also only one copy of the common files would exist and take up drive space.Using a simple swapping method files can be moved in name only as the folder names are changed but the files stay put on the drive. Say you want to switch from OOO game to a MMM game:
[code]move "C:\Program Files\Bethesda Softworks\Oblivion" "C:\Documents and Settings[account name]\My Documents\My Games\Fallout3\OSgM\MMM V1_1 Beta2 (June 3)"
move "C:\Documents and Settings[account name]\My Documents\My Games\Fallout3\OSgM\OOO-july-10\Oblivion" "C:\Program Files\Bethesda Softworks"[/code]
This rename/move is very fast because only the path is changed, no files actually move.Many users of one computer then could use the same data while keeping a unique mod list and ini settings as long as only one user was playing at a time.