refactor(animations): Optimize UnifiedPlayerSheet animations#211
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theovilardo merged 1 commit intomasterfrom Oct 9, 2025
Merged
refactor(animations): Optimize UnifiedPlayerSheet animations#211theovilardo merged 1 commit intomasterfrom
theovilardo merged 1 commit intomasterfrom
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Applied `compositingStrategy = CompositingStrategy.Offscreen` to the `graphicsLayer` modifiers of several key components within `UnifiedPlayerSheet.kt`. This optimization renders complex composables into an offscreen bitmap buffer, allowing the GPU to handle transformations (translation, scaling, alpha) more efficiently. This avoids re-executing all of the component's drawing commands on every frame of an animation, leading to a smoother user experience, especially on lower-end devices, without altering the quality or functionality of the animations.
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Applied
compositingStrategy = CompositingStrategy.Offscreento thegraphicsLayermodifiers of several key components withinUnifiedPlayerSheet.kt.This optimization renders complex composables into an offscreen bitmap buffer, allowing the GPU to handle transformations (translation, scaling, alpha) more efficiently. This avoids re-executing all of the component's drawing commands on every frame of an animation, leading to a smoother user experience, especially on lower-end devices, without altering the quality or functionality of the animations.