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maps
Sometimes there are more than one versions of a given map. You should use the latest; the one with the greatest version number. Older ones most likely have a bug or a misfeature that has educed the necessity for a new version.
Typing in full map names when using Autmatic hosts on Internet play can be tricky. Thus it is easier to go with the maps’ numerical id, because it is shorter, has no spaces/underscores in it nor is it case-sensitive. Line under every map name is an Autohost command to type or paste into the Battleroom window.
Only the game host can make and modify the spawn boxes, which is the recommended way for start positions (Game option: Start position type: choose-in-game). Thus when using an Autohost, one must provide the correct commands for the Autohost to set the startboxes up accordingly.
The following is the most prevalent setup. Define two definite sides, for use with 1vs1, 2vs2, 3vs3, 4vs4, etc:
!split v 20 (Vertical, with areas on the west and east sides of the map)
!split h 20 (Horizontal, with areas on the north and south sides of the map)
The number '20' above is the width of the corresponding box areas in percentages of the whole map.
For 4-way FFA, this is usually the best:
!corners a 20
For 3-way FFA, it’s a bit tricky, since all of the 3 boxes must be manually defined one by one. For this reason there are good defaults noted down on 3-way FFA capable maps below. Before using any of the !addbox commands, run a !clearbox
Maps are ".sd7" or ".sdz" files. To install those files, move them into (Unix) "˜/.spring/maps" or (Windows) "My Documents\My Games\Spring\Maps". Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.
Spring:1944 can be played in the same maps than the other Spring games, like Balanced-Annihilation. However, the following maps have demonstrated to can give hours of fun.











