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WebGL GLSL Shader Editor Extension for Google Chrome

A Chrome DevTools extension to help you edit shaders live in the browser. Very much based on Firefox DevTools Shader Editor. Here's a video showing it in action

Install the extension from the Chrome Store npm

Twin project of Web Audio API Editor Extension for Google Chrome

Shader Editor

Some more info about this project: Creating a Plug'n Play Live WebGL Shader Editor

How to install

From the chrome store:

Load the extension from disk directly:

  • Checkout the repo
  • Open Chrome's Extensions page (Settings / More tools / Extensions)
  • Enable Developer Mode
  • Click on ``Load unpacked extension`...
  • Select the folder /src in the checked out project

Alternatively, you can pack the extension yourself and load by dropping the .crx file in the Extensions page.

How to use

TO-DO

As always: forks, pull requests and code critiques are welcome!

Nice to have:

  • Save to disk (?) - Not possible for now with the DevTools API
  • Add uniform tracking to display values fed to the shader
  • Integrating @aras-p + @zz85 GLSL Optimizer Added

Changelog

See detailed change log

License

MIT licensed

Copyright (C) 2015 Jaume Sanchez Elias, http://www.clicktorelease.com

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Google Chrome DevTools extension to live edit WebGL GLSL shaders

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