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I'm testing for hours:
GamePadState state_now = GamePad.GetState(PlayerIndex.One, GamePadDeadZone.Circular);
GamePadState state_pre = GamePad.GetState(PlayerIndex.One, GamePadDeadZone.Circular);
while (true)
{
state_pre = state_now;
state_now = GamePad.GetState(PlayerIndex.One, GamePadDeadZone.Circular);
}
And about 15 minutes, memory use is about 2GB.