An unfinished spline-based terrain generator for Godot game engine.
Runs in editor, mistakenly? entirely written in GDScript.
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| Roads & terrain shaded | Roads & terrain wireframe |
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| The world is a network of splines and junctions. | The network itself doesn't do anything. Actual mesh generation is handled by modifier nodes. Pic: Road mesh components under splines. |
Inspired by Volition's amazing in-house tooling they used for their games:





