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Use winit where possible instead of glutin #20299

@kvark

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@kvark

We should use glutin only in parts of the code that are hardcoded to GL, and stick to winit in other places, like window management and events. That will simplify the process of getting more graphics backends later on. Glutin simply re-exports winit types, so this is safe to do.

cc @zakorgy , who made those changes as a part of szeged@c38ba12

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    A-gfx/uncategorizedC-assignedThere is someone working on resolving the issueE-less-complexStraightforward. Recommended for a new contributor.I-refactorNo impact; the issue is one of maintainability or tidiness. Proposed solution requires refactoring.

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