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Use winit where possible instead of glutin #20299
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A-gfx/uncategorizedC-assignedThere is someone working on resolving the issueThere is someone working on resolving the issueE-less-complexStraightforward. Recommended for a new contributor.Straightforward. Recommended for a new contributor.I-refactorNo impact; the issue is one of maintainability or tidiness. Proposed solution requires refactoring.No impact; the issue is one of maintainability or tidiness. Proposed solution requires refactoring.
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A-gfx/uncategorizedC-assignedThere is someone working on resolving the issueThere is someone working on resolving the issueE-less-complexStraightforward. Recommended for a new contributor.Straightforward. Recommended for a new contributor.I-refactorNo impact; the issue is one of maintainability or tidiness. Proposed solution requires refactoring.No impact; the issue is one of maintainability or tidiness. Proposed solution requires refactoring.
We should use
glutinonly in parts of the code that are hardcoded to GL, and stick towinitin other places, like window management and events. That will simplify the process of getting more graphics backends later on.Glutinsimply re-exportswinittypes, so this is safe to do.cc @zakorgy , who made those changes as a part of szeged@c38ba12