I'm starting on this, as it's the source of a lot of errors in the webgl conformance tests. Open questions so far:
- Can I safely assume that the canvas's Width() and Height() match the offscreen_gl_context's FBO width and height?
- What do I need to do as the equivalent of 2d canvas's origin handling?
This is part of #10209
I'm starting on this, as it's the source of a lot of errors in the webgl conformance tests. Open questions so far:
This is part of #10209