Stability: 2 - Stable
The child_process module provides the ability to spawn child processes in
a manner that is similar, but not identical, to popen(3). This capability
is primarily provided by the child_process.spawn() function:
const spawn = require('child_process').spawn;
const ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
ls.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
});
ls.on('close', (code) => {
console.log(`child process exited with code ${code}`);
});
By default, pipes for stdin, stdout and stderr are established between
the parent Node.js process and the spawned child. It is possible to stream data
through these pipes in a non-blocking way. Note, however, that some programs
use line-buffered I/O internally. While that does not affect Node.js, it can
mean that data sent to the child process may not be immediately consumed.
The child_process.spawn() method spawns the child process asynchronously,
without blocking the Node.js event loop. The child_process.spawnSync()
function provides equivalent functionality in a synchronous manner that blocks
the event loop until the spawned process either exits of is terminated.
For convenience, the child_process module provides a handful of synchronous
and asynchronous alternatives to child_process.spawn() and
child_process.spawnSync(). Note that each of these alternatives are
implemented on top of child_process.spawn() or child_process.spawnSync().
child_process.exec(): spawns a shell and runs a command within that shell, passing thestdoutandstderrto a callback function when complete.child_process.execFile(): similar tochild_process.exec()except that it spawns the command directly without first spawning a shell.child_process.fork(): spawns a new Node.js process and invokes a specified module with an IPC communication channel established that allows sending messages between parent and child.child_process.execSync(): a synchronous version ofchild_process.exec()that will block the Node.js event loop.child_process.execFileSync(): a synchronous version ofchild_process.execFile()that will block the Node.js event loop.
For certain use cases, such as automating shell scripts, the synchronous counterparts may be more convenient. In many cases, however, the synchronous methods can have significant impact on performance due to stalling the event loop while spawned processes complete.
The child_process.spawn(), child_process.fork(), child_process.exec(),
and child_process.execFile() methods all follow the idiomatic asynchronous
programming pattern typical of other Node.js APIs.
Each of the methods returns a ChildProcess instance. These objects
implement the Node.js EventEmitter API, allowing the parent process to
register listener functions that are called when certain events occur during
the life cycle of the child process.
The child_process.exec() and child_process.execFile() methods additionally
allow for an optional callback function to be specified that is invoked
when the child process terminates.
The importance of the distinction between child_process.exec() and
child_process.execFile() can vary based on platform. On Unix-type operating
systems (Unix, Linux, OSX) child_process.execFile() can be more efficient
because it does not spawn a shell. On Windows, however, .bat and .cmd
files are not executable on their own without a terminal and therefore cannot
be launched using child_process.execFile() (or even child_process.spawn()).
When running on Windows, .bat and .cmd files can only be invoked using
either child_process.exec() or by spawning cmd.exe and passing the .bat
or .cmd file as an argument (which is what child_process.exec() does).
// On Windows Only ...
const spawn = require('child_process').spawn;
const bat = spawn('cmd.exe', ['/c', 'my.bat']);
bat.stdout.on('data', (data) => {
console.log(data);
});
bat.stderr.on('data', (data) => {
console.log(data);
});
bat.on('exit', (code) => {
console.log(`Child exited with code ${code}`);
});
// OR...
const exec = require('child_process').exec;
exec('my.bat', (err, stdout, stderr) => {
if (err) {
console.error(err);
return;
}
console.log(stdout);
});
command{String} The command to run, with space-separated argumentsoptions{Object}cwd{String} Current working directory of the child processenv{Object} Environment key-value pairsencoding{String} (Default: 'utf8')shell{String} Shell to execute the command with (Default: '/bin/sh' on UNIX, 'cmd.exe' on Windows, The shell should understand the-cswitch on UNIX or/s /con Windows. On Windows, command line parsing should be compatible withcmd.exe.)timeout{Number} (Default: 0)maxBuffer{Number} largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed (Default:200*1024)killSignal{String} (Default: 'SIGTERM')uid{Number} Sets the user identity of the process. (See setuid(2).)gid{Number} Sets the group identity of the process. (See setgid(2).)
callback{Function} called with the output when process terminateserror{Error}stdout{Buffer}stderr{Buffer}
- Return: ChildProcess object
Spawns a shell then executes the command within that shell, buffering any
generated output.
const exec = require('child_process').exec;
const child = exec('cat *.js bad_file | wc -l',
(error, stdout, stderr) => {
console.log(`stdout: ${stdout}`);
console.log(`stderr: ${stderr}`);
if (error !== null) {
console.log(`exec error: ${error}`);
}
});
If a callback function is provided, it is called with the arguments
(error, stdout, stderr). On success, error will be null. On error,
error will be an instance of Error. The error.code property will be
the exit code of the child process while error.signal will be set to the
signal that terminated the process. Any exit code other than 0 is considered
to be an error.
The options argument may be passed as the second argument to customize how
the process is spawned. The default options are:
{
encoding: 'utf8',
timeout: 0,
maxBuffer: 200*1024,
killSignal: 'SIGTERM',
cwd: null,
env: null
}
If timeout is greater than 0, the parent will send the the signal
identified by the killSignal property (the default is 'SIGTERM') if the
child runs longer than timeout milliseconds.
The maxBuffer option specifies the largest amount of data (in bytes) allowed
on stdout or stderr - if this value is exceeded then the child process is
terminated.
Note: Unlike the exec() POSIX system call, child_process.exec() does not
replace the existing process and uses a shell to execute the command.
file{String} A path to an executable fileargs{Array} List of string argumentsoptions{Object}cwd{String} Current working directory of the child processenv{Object} Environment key-value pairsencoding{String} (Default: 'utf8')timeout{Number} (Default: 0)maxBuffer{Number} largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed (Default: 200*1024)killSignal{String} (Default: 'SIGTERM')uid{Number} Sets the user identity of the process. (See setuid(2).)gid{Number} Sets the group identity of the process. (See setgid(2).)
callback{Function} called with the output when process terminateserror{Error}stdout{Buffer}stderr{Buffer}
- Return: ChildProcess object
The child_process.execFile() function is similar to child_process.exec()
except that it does not spawn a shell. Rather, the specified executable file
is spawned directly as a new process making it slightly more efficient than
child_process.exec().
The same options as child_process.exec() are supported. Since a shell is not
spawned, behaviors such as I/O redirection and file globbing are not supported.
const execFile = require('child_process').execFile;
const child = execFile('node', ['--version'], (error, stdout, stderr) => {
if (error) {
throw error;
}
console.log(stdout);
});
modulePath{String} The module to run in the childargs{Array} List of string argumentsoptions{Object}cwd{String} Current working directory of the child processenv{Object} Environment key-value pairsexecPath{String} Executable used to create the child processexecArgv{Array} List of string arguments passed to the executable (Default:process.execArgv)silent{Boolean} If true, stdin, stdout, and stderr of the child will be piped to the parent, otherwise they will be inherited from the parent, see the'pipe'and'inherit'options forchild_process.spawn()'sstdiofor more details (default is false)uid{Number} Sets the user identity of the process. (See setuid(2).)gid{Number} Sets the group identity of the process. (See setgid(2).)
- Return: ChildProcess object
The child_process.fork() method is a special case of
child_process.spawn() used specifically to spawn new Node.js processes.
Like child_process.spawn(), a ChildProcess object is returned. The returned
ChildProcess will have an additional communication channel built-in that
allows messages to be passed back and forth between the parent and child. See
ChildProcess#send() for details.
It is important to keep in mind that spawned Node.js child processes are independent of the parent with exception of the IPC communication channel that is established between the two. Each process has it's own memory, with their own V8 instances. Because of the additional resource allocations required, spawning a large number of child Node.js processes is not recommended.
By default, child_process.fork() will spawn new Node.js instances using the
process.execPath of the parent process. The execPath property in the
options object allows for an alternative execution path to be used.
Node.js processes launched with a custom execPath will communicate with the
parent process using the file descriptor (fd) identified using the
environment variable NODE_CHANNEL_FD on the child process. The input and
output on this fd is expected to be line delimited JSON objects.
Note: Unlike the fork() POSIX system call, child_process.fork() does
not clone the current process.
command{String} The command to runargs{Array} List of string argumentsoptions{Object}cwd{String} Current working directory of the child processenv{Object} Environment key-value pairsstdio{Array|String} Child's stdio configuration. (Seeoptions.stdio)detached{Boolean} Prepare child to run independently of its parent process. Specific behavior depends on the platform, seeoptions.detached)uid{Number} Sets the user identity of the process. (See setuid(2).)gid{Number} Sets the group identity of the process. (See setgid(2).)
- return: {ChildProcess object}
The child_process.spawn() method spawns a new process using the given
command, with command line arguments in args. If omitted, args defaults
to an empty array.
A third argument may be used to specify additional options, with these defaults:
{
cwd: undefined,
env: process.env
}
Use cwd to specify the working directory from which the process is spawned.
If not given, the default is to inherit the current working directory.
Use env to specify environment variables that will be visible to the new
process, the default is process.env.
Example of running ls -lh /usr, capturing stdout, stderr, and the
exit code:
const spawn = require('child_process').spawn;
const ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
ls.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
});
ls.on('close', (code) => {
console.log(`child process exited with code ${code}`);
});
Example: A very elaborate way to run 'ps ax | grep ssh'
const spawn = require('child_process').spawn;
const ps = spawn('ps', ['ax']);
const grep = spawn('grep', ['ssh']);
ps.stdout.on('data', (data) => {
grep.stdin.write(data);
});
ps.stderr.on('data', (data) => {
console.log(`ps stderr: ${data}`);
});
ps.on('close', (code) => {
if (code !== 0) {
console.log(`ps process exited with code ${code}`);
}
grep.stdin.end();
});
grep.stdout.on('data', (data) => {
console.log(`${data}`);
});
grep.stderr.on('data', (data) => {
console.log(`grep stderr: ${data}`);
});
grep.on('close', (code) => {
if (code !== 0) {
console.log(`grep process exited with code ${code}`);
}
});
Example of checking for failed exec:
const spawn = require('child_process').spawn;
const child = spawn('bad_command');
child.on('error', (err) => {
console.log('Failed to start child process.');
});
On Windows, setting options.detached to true makes it possible for the
child process to continue running after the parent exits. The child will have
its own console window. Once enabled for a child process, it cannot be
disabled.
On non-Windows platforms, if options.detached is set to true, the child
process will be made the leader of a new process group and session. Note that
child processes may continue running after the parent exits regardless of
whether they are detached or not. See setsid(2) for more information.
By default, the parent will wait for the detached child to exit. To prevent
the parent from waiting for a given child, use the child.unref() method.
Doing so will cause the parent's event loop to not include the child in its
reference count, allowing the parent to exit independently of the child, unless
there is an established IPC channel between the child and parent.
Example of detaching a long-running process and redirecting its output to a file:
const fs = require('fs');
const spawn = require('child_process').spawn;
const out = fs.openSync('./out.log', 'a');
const err = fs.openSync('./out.log', 'a');
const child = spawn('prg', [], {
detached: true,
stdio: [ 'ignore', out, err ]
});
child.unref();
When using the detached option to start a long-running process, the process
will not stay running in the background after the parent exits unless it is
provided with a stdio configuration that is not connected to the parent.
If the parent's stdio is inherited, the child will remain attached to the
controlling terminal.
The options.stdio property is used by the parent process to configure the
initial file descriptors of a spawning child process. The new child can then
start streaming data to and from its resources with minimal to no configuration
of its own.
The options.stdio property accepts an Array where each index corresponds to
a file descriptor for the child. Indices 0, 1, and 2 correspond to the child's
standard streams—stdin, stdout, and stderr respectively. Indices 3
and up correspond to its non-standard streams.
The following are the possible values for the options.stdio configuration
Array.
Integerfile descriptorStreamobject'ignore''ipc''pipe'nullundefined
For convenience, the options.stdio property also accepts one of the following
String shorthands to represent an Array equivalent.
| Shorthand | Equivalent |
|---|---|
'ignore' |
['ignore', 'ignore', 'ignore'] |
'inherit' |
[0, 1, 2] |
'pipe' |
['pipe', 'pipe', 'pipe'] |
When no value is provided, options.stdio defaults to 'pipe'.
Shares the parent process's open Integer file descriptor with a child process.
The connection to the parent's file descriptor resource is duplicated and
attached to a new file descriptor in the child. The new file descriptor
corresponds to the index in the options.stdio configuration Array.
The following example spawns a child process that shares the parent's stdin,
stdout, and stderr Integer file descriptors.
const spawn = require('child_process').spawn;
const child = spawn('node', ['--interactive'], { stdio: [0, 1, 2] });
child.on('close', function(code) {
process.exit(code);
});
Shares a parent process's Stream object with a child process. These Stream
objects must contain an open file descriptor. Therefore, valid objects are
instances of the following classes.
fs.ReadStreamfs.WriteStreamnet.Sockettty.ReadStreamtty.WriteStream
NOTE: Until the 'open' event is emitted, fs.ReadStream and
fs.WriteStream objects don't have an open file descriptor.
The connection to the parent's Stream resource is duplicated and attached to a
new file descriptor in the child. The new file descriptor corresponds to the
index in the options.stdio configuration Array.
The following example spawns a child process that shares the parent's stdin,
stdout, and stderr Stream objects. The end result is identical to sharing the
parent's standard stream file descriptors directly. See the Integer file
descriptor example for more details.
const spawn = require('child_process').spawn;
const child = spawn('node', ['--interactive'], {
stdio: [process.stdin, process.stdout, process.stderr]
});
child.on('close', function(code) {
process.exit(code);
});
Ignores the file descriptor in a child process. Ignoring indices 0, 1, or 2
attaches the corresponding file descriptor to /dev/null in the child process.
Ignoring indices 3 and up has no effect on the corresponding file descriptor.
The following example spawns a child process that shares the parent's stdin and stdout file descriptors, but ignores it's own stderr stream.
const spawn = require('child_process').spawn;
const child = spawn('node', ['--interactive'], { stdio: [0, 1, 'ignore'] });
child.on('close', function(code) {
process.exit(code);
});
Creates an inter-process communication (IPC) channel for passing messages
and/or other file descriptors between the parent process and a child process.
Only one IPC channel may be configured per child. Setting this option enables
the ChildProcess#send() function and the ChildProcess#on('message')
event handler within the parent.
If the spawned child is a Node.js process, the presence of an IPC channel
enables the process.send() and process.disconnect() functions as well as the
process.on('disconnect') and process.on('message') event handlers within the
child. However, the child's IPC channel is unreferenced until it a
process.on('disconnect') or process.on('message') event handler is
registered. This allows the child to exit normally without being kept alive by a
referenced IPC channel.
NOTE: The child_process.fork() function creates an IPC channel using
this technique.
The following parent.js example spawns a child process with an IPC channel and
sends it a JSON message. If the IPC channel is referenced by the child process,
you can type Ctrl-C to quit.
const spawn = require('child_process').spawn;
const child = spawn('node', ['child.js'], { stdio: [0, 1, 2, 'ipc'] });
child.on('message', function(msg) {
console.log('PARENT: Received message', msg);
});
child.send({ hello: 'from parent' }, function(err) {
if (err) {
throw err;
}
console.log('PARENT: Sent message');
});
The following is a complimentary child.js example that sends a JSON message to
its parent through the shared IPC channel.
process.on('message', function(msg) {
console.log('CHILD: Received message', msg);
});
process.send({ hello: 'from child' }, function(err) {
if (err) {
throw err;
}
console.log('CHILD: Sent message');
});
Shares a child process's file descriptor with its parent process. The parent can
access the child's file descriptor using the ChildProcess#stdio property. File
descriptors 0, 1, and 2 are special in that they're also available to the parent
via the ChildProcess#stdin, ChildProcess#stdout, and ChildProcess#stderr
properties respectively.
The following example spawns a child process that pipes its stdin, stdout, and
stderr to its parent. In this example, it might be more effective to share the
parent's standard streams with the child instead. See the Integer file
descriptor example for more details.
const spawn = require('child_process').spawn;
const child = spawn('node', ['--interactive'], {
stdio: ['pipe', 'pipe', 'pipe']
});
process.stdin.pipe(child.stdin);
child.stdout.pipe(process.stdout);
child.stderr.pipe(process.stderr);
child.on('close', function(code) {
process.exit(code);
});
Uses a default value for the child's file descriptor.
| File descriptor | Default value |
|---|---|
0 (stdin) |
'pipe' |
1 (stdout) |
'pipe' |
2 (stderr) |
'pipe' |
3 and up |
'ignore' |
The following example spawns a child program that pipes file descriptors 0, 1, 2, and 4 to it's parent, presenting a startd-style interface.
const spawn = require('child_process').spawn;
const child = spawn('prg', [], { stdio: [null, null, null, null, 'pipe'] });
The same as null.
The child_process.spawnSync(), child_process.execSync(), and
child_process.execFileSync() methods are synchronous and WILL block
the Node.js event loop, pausing execution of any additional code until the
spawned process exits.
Blocking calls like these are mostly useful for simplifying general purpose scripting tasks and for simplifying the loading/processing of application configuration at startup.
file{String} The filename of the program to runargs{Array} List of string argumentsoptions{Object}cwd{String} Current working directory of the child processinput{String|Buffer} The value which will be passed as stdin to the spawned process- supplying this value will override
stdio[0]
- supplying this value will override
stdio{Array} Child's stdio configuration. (Default: 'pipe')stderrby default will be output to the parent process' stderr unlessstdiois specified
env{Object} Environment key-value pairsuid{Number} Sets the user identity of the process. (See setuid(2).)gid{Number} Sets the group identity of the process. (See setgid(2).)timeout{Number} In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined)killSignal{String} The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM')maxBuffer{Number} largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killedencoding{String} The encoding used for all stdio inputs and outputs. (Default: 'buffer')
- return: {Buffer|String} The stdout from the command
The child_process.execFileSync() method is generally identical to
child_process.execFile() with the exception that the method will not return
until the child process has fully closed. When a timeout has been encountered
and killSignal is sent, the method won't return until the process has
completely exited. Note that if the child process intercepts and handles
the SIGTERM signal and does not exit, the parent process will still wait
until the child process has exited.
If the process times out, or has a non-zero exit code, this method will
throw. The Error object will contain the entire result from
child_process.spawnSync()
command{String} The command to runoptions{Object}cwd{String} Current working directory of the child processinput{String|Buffer} The value which will be passed as stdin to the spawned process- supplying this value will override
stdio[0]
- supplying this value will override
stdio{Array} Child's stdio configuration. (Default: 'pipe')stderrby default will be output to the parent process' stderr unlessstdiois specified
env{Object} Environment key-value pairsshell{String} Shell to execute the command with (Default: '/bin/sh' on UNIX, 'cmd.exe' on Windows, The shell should understand the-cswitch on UNIX or/s /con Windows. On Windows, command line parsing should be compatible withcmd.exe.)uid{Number} Sets the user identity of the process. (See setuid(2).)gid{Number} Sets the group identity of the process. (See setgid(2).)timeout{Number} In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined)killSignal{String} The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM')maxBuffer{Number} largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killedencoding{String} The encoding used for all stdio inputs and outputs. (Default: 'buffer')
- return: {Buffer|String} The stdout from the command
The child_process.execSync() method is generally identical to
child_process.exec() with the exception that the method will not return until
the child process has fully closed. When a timeout has been encountered and
killSignal is sent, the method won't return until the process has completely
exited. Note that if the child process intercepts and handles the SIGTERM
signal and doesn't exit, the parent process will wait until the child
process has exited.
If the process times out, or has a non-zero exit code, this method will
throw. The Error object will contain the entire result from
child_process.spawnSync()
command{String} The command to runargs{Array} List of string argumentsoptions{Object}cwd{String} Current working directory of the child processinput{String|Buffer} The value which will be passed as stdin to the spawned process- supplying this value will override
stdio[0]
- supplying this value will override
stdio{Array} Child's stdio configuration.env{Object} Environment key-value pairsuid{Number} Sets the user identity of the process. (See setuid(2).)gid{Number} Sets the group identity of the process. (See setgid(2).)timeout{Number} In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined)killSignal{String} The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM')maxBuffer{Number} largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killedencoding{String} The encoding used for all stdio inputs and outputs. (Default: 'buffer')
- return: {Object}
pid{Number} Pid of the child processoutput{Array} Array of results from stdio outputstdout{Buffer|String} The contents ofoutput[1]stderr{Buffer|String} The contents ofoutput[2]status{Number} The exit code of the child processsignal{String} The signal used to kill the child processerror{Error} The error object if the child process failed or timed out
The child_process.spawnSync() method is generally identical to
child_process.spawn() with the exception that the function will not return
until the child process has fully closed. When a timeout has been encountered
and killSignal is sent, the method won't return until the process has
completely exited. Note that if the process intercepts and handles the
SIGTERM signal and doesn't exit, the parent process will wait until the child
process has exited.
Instances of the ChildProcess class are EventEmitters that represent
spawned child processes.
Instances of ChildProcess are not intended to be created directly. Rather,
use the child_process.spawn(), child_process.exec(),
child_process.execFile(), or child_process.fork() methods to create
instances of ChildProcess.
code{Number} the exit code if the child exited on its own.signal{String} the signal by which the child process was terminated.
The 'close' event is emitted when the stdio streams of a child process have
been closed. This is distinct from the 'exit' event, since multiple
processes might share the same stdio streams.
The 'disconnect' event is emitted after calling the
ChildProcess.disconnect() method in the parent or child process. After
disconnecting it is no longer possible to send or receive messages, and the
ChildProcess.connected property is false.
err{Error Object} the error.
The 'error' event is emitted whenever:
- The process could not be spawned, or
- The process could not be killed, or
- Sending a message to the child process failed.
Note that the 'exit' event may or may not fire after an error has occurred.
If you are listening to both the 'exit' and 'error' events, it is important
to guard against accidentally invoking handler functions multiple times.
See also ChildProcess#kill() and ChildProcess#send().
code{Number} the exit code if the child exited on its own.signal{String} the signal by which the child process was terminated.
The 'exit' event is emitted after the child process ends. If the process
exited, code is the final exit code of the process, otherwise null. If the
process terminated due to receipt of a signal, signal is the string name of
the signal, otherwise null. One of the two will always be non-null.
Note that when the 'exit' event is triggered, child process stdio streams
might still be open.
Also, note that Node.js establishes signal handlers for SIGINT and
SIGTERM and Node.js processes will not terminate immediately due to receipt
of those signals. Rather, Node.js will perform a sequence of cleanup actions
and then will re-raise the handled signal.
See waitpid(2).
message{Object} a parsed JSON object or primitive value.sendHandle{Handle object} anet.Socketornet.Serverobject, or undefined.
The 'message' event is triggered when a child process uses process.send()
to send messages.
- {Boolean} Set to false after
.disconnectis called
The child.connected property indicates whether it is still possible to send
and receive messages from a child process. When child.connected is false, it
is no longer possible to send or receive messages.
Closes the IPC channel between parent and child, allowing the child to exit
gracefully once there are no other connections keeping it alive. After calling
this method the child.connected and process.connected properties in both
the parent and child (respectively) will be set to false, and it will be no
longer possible to pass messages between the processes.
The 'disconnect' event will be emitted when there are no messages in the
process of being received. This will most often be triggered immediately after
calling child.disconnect().
Note that when the child process is a Node.js instance (e.g. spawned using
child_process.fork()), the process.disconnect() method can be invoked
within the child process to close the IPC channel as well.
signal{String}
The child.kill() methods sends a signal to the child process. If no argument
is given, the process will be sent the 'SIGTERM' signal. See signal(7) for
a list of available signals.
const spawn = require('child_process').spawn;
const grep = spawn('grep', ['ssh']);
grep.on('close', (code, signal) => {
console.log(
`child process terminated due to receipt of signal ${signal}`);
});
// Send SIGHUP to process
grep.kill('SIGHUP');
The ChildProcess object may emit an 'error' event if the signal cannot be
delivered. Sending a signal to a child process that has already exited is not
an error but may have unforeseen consequences. Specifically, if the process
identifier (PID) has been reassigned to another process, the signal will be
delivered to that process instead which can have unexpected results.
Note that while the function is called kill, the signal delivered to the
child process may not actually terminate the process.
See kill(2)
- {Integer}
Returns the process identifier (PID) of the child process.
Example:
const spawn = require('child_process').spawn;
const grep = spawn('grep', ['ssh']);
console.log(`Spawned child pid: ${grep.pid}`);
grep.stdin.end();
message{Object}sendHandle{Handle object}callback{Function}- Return: Boolean
When an IPC channel has been established between the parent and child (
i.e. when using child_process.fork()), the child.send() method can be
used to send messages to the child process. When the child process is a Node.js
instance, these messages can be received via the process.on('message') event.
For example, in the parent script:
const cp = require('child_process');
const n = cp.fork(`${__dirname}/sub.js`);
n.on('message', (m) => {
console.log('PARENT got message:', m);
});
n.send({ hello: 'world' });
And then the child script, 'sub.js' might look like this:
process.on('message', (m) => {
console.log('CHILD got message:', m);
});
process.send({ foo: 'bar' });
Child Node.js processes will have a process.send() method of their own that
allows the child to send messages back to the parent.
There is a special case when sending a {cmd: 'NODE_foo'} message. All messages
containing a NODE_ prefix in its cmd property are considered to be reserved
for use within Node.js core and will not be emitted in the child's
process.on('message') event. Rather, such messages are emitted using the
process.on('internalMessage') event and are consumed internally by Node.js.
Applications should avoid using such messages or listening for
'internalMessage' events as it is subject to change without notice.
The optional sendHandle argument that may be passed to child.send() is for
passing a TCP server or socket object to the child process. The child will
receive the object as the second argument passed to the callback function
registered on the process.on('message') event.
The optional callback is a function that is invoked after the message is
sent but before the child may have received it. The function is called with a
single argument: null on success, or an Error object on failure.
If no callback function is provided and the message cannot be sent, an
'error' event will be emitted by the ChildProcess object. This can happen,
for instance, when the child process has already exited.
child.send() will return false if the channel has closed or when the
backlog of unsent messages exceeds a threshold that makes it unwise to send
more. Otherwise, the method returns true. The callback function can be
used to implement flow control.
The sendHandle argument can be used, for instance, to pass the handle of
a TSCP server object to the child process as illustrated in the example below:
const child = require('child_process').fork('child.js');
// Open up the server object and send the handle.
const server = require('net').createServer();
server.on('connection', (socket) => {
socket.end('handled by parent');
});
server.listen(1337, () => {
child.send('server', server);
});
The child would then receive the server object as:
process.on('message', (m, server) => {
if (m === 'server') {
server.on('connection', (socket) => {
socket.end('handled by child');
});
}
});
Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.
While the example above uses a server created using the net module, dgram
module servers use exactly the same workflow with the exceptions of listening on
a 'message' event instead of 'connection' and using server.bind instead of
server.listen. This is, however, currently only supported on UNIX platforms.
Similarly, the sendHandler argument can be used to pass the handle of a
socket to the child process. The example below spawns two children that each
handle connections with "normal" or "special" priority:
const normal = require('child_process').fork('child.js', ['normal']);
const special = require('child_process').fork('child.js', ['special']);
// Open up the server and send sockets to child
const server = require('net').createServer();
server.on('connection', (socket) => {
// If this is special priority
if (socket.remoteAddress === '74.125.127.100') {
special.send('socket', socket);
return;
}
// This is normal priority
normal.send('socket', socket);
});
server.listen(1337);
The child.js would receive the socket handle as the second argument passed
to the event callback function:
process.on('message', (m, socket) => {
if (m === 'socket') {
socket.end(`Request handled with ${process.argv[2]} priority`);
}
});
Once a socket has been passed to a child, the parent is no longer capable of
tracking when the socket is destroyed. To indicate this, the .connections
property becomes null. It is recommended not to use .maxConnections when
this occurs.
- {Stream object}
A Readable Stream that represents the child process's stderr.
If the child was spawned with stdio[2] set to anything other than 'pipe',
then this will be undefined.
child.stderr is an alias for child.stdio[2]. Both properties will refer to
the same value.
- {Stream object}
A Writable Stream that represents the child process's stdin.
Note that if a child process waits to read all of its input, the child will not
continue until this stream has been closed via end().
If the child was spawned with stdio[0] set to anything other than 'pipe',
then this will be undefined.
child.stdin is an alias for child.stdio[0]. Both properties will refer to
the same value.
- {Array}
A sparse array of pipes to the child process, corresponding with positions in
the stdio option passed to child_process.spawn() that have been set
to the value 'pipe'. Note that child.stdio[0], child.stdio[1], and
child.stdio[2] are also available as child.stdin, child.stdout, and
child.stderr, respectively.
In the following example, only the child's fd 1 (stdout) is configured as a
pipe, so only the parent's child.stdio[1] is a stream, all other values in
the array are null.
const assert = require('assert');
const fs = require('fs');
const child_process = require('child_process');
const child = child_process.spawn('ls', {
stdio: [
0, // Use parents stdin for child
'pipe', // Pipe child's stdout to parent
fs.openSync('err.out', 'w') // Direct child's stderr to a file
]
});
assert.equal(child.stdio[0], null);
assert.equal(child.stdio[0], child.stdin);
assert(child.stdout);
assert.equal(child.stdio[1], child.stdout);
assert.equal(child.stdio[2], null);
assert.equal(child.stdio[2], child.stderr);
- {Stream object}
A Readable Stream that represents the child process's stdout.
If the child was spawned with stdio[1] set to anything other than 'pipe',
then this will be undefined.
child.stdout is an alias for child.stdio[1]. Both properties will refer
to the same value.