Free textures when updating text #216
Merged
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After refactoring our text class to use the new texture rendering method,
changing the text means a new texture but we don't free up the old one in C
land.
When updating text we re-assign the
@textureinstance. Currently wehandle freeing SDL surfaces by setting the
@pixel_datavalue tonil.As this is a C object, the ruby garbage collector will call the correct
free function in C.
For textures though we don't hold a wrapped pointer to the C open GL
texture object, we could do, but we don't actually use it for anything
in ruby, so it would be easy to accidentally alter or remove that code
causing a memory leak. So to free up our texture we can now explicitly
call delete and pass our texture_id, this way it's obvious what that
code does and why we need it :)