Tileset rendering refactor #211
Merged
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All of the C R2D_Image code can be removed, I've updated the window icon to use the new rendering functions as well.
Tiles can now be rotated and flipped as well, using the logic that already exists in Vertices.
I've removed the arguments for the direct draw calls, as it doesn't make a huge amount of sense and it was simpler to leave them off, we could re-add them later if there's a need.