I am a Computer Science Student who likes to (tries to) understand how systems work "under the hood": low-level programming, resource optimization, fundamentals of AI, and videogames.
Merging my interests of systems, optimization and AI:
-
🧠 LLM from scratch in C: Building a lightweight Language Model (Toy Language Model) entirely in C, without external ML libraries.
- Focus: Manual memory management, custom ASCII tokenizer implementation, embeddings, and raw logit calculations.
- Goal: To understand Transformer architecture at the bit and pointer level, and get fascinated with the maths behind ML.
-
🎮 Godot Optimization / Game Dev: Developing efficient simulations and game mechanics.
- Current Project: 3D Flocking Simulation optimized with a custom Spatial Grid to handle thousands of entities, replacing expensive standard physics collisions.
I am most comfortable in Unix-like environments and prefer tools that offer real control and strong type systems.
| Core | Game Dev | Environment |
|---|---|---|
| GDScript |



