Describe the bug
A clear and concise description of what the bug is.
Hello!
We made the migration to the Apple SDK, and everything seems to be running smoothly in terms of configuration and sending logs. However, we've run into a minor issue with the Dashboard. It seems that we're no longer able to see the emojis we send from our codebase. It used to work perfectly before the migration.
If you have any ideas or suggestions about the issue, we'd really appreciate your help!
thank you!
To Reproduce
Steps to reproduce the behavior:
just send:
Rollbar.log(.error, message: "❌ Error", data: nil)
and then go to the dashboard/items.
Expected behavior
A clear and concise description of what you expected to happen.
This is how it worked before the migration:
After the migration:
Rollbar-Apple SDK version: 3.0.1
Calling the SDK from (x-mark all suitable):
[] Objective-C
[x] Swift
[] Other:
Runtime environment (please complete the following information as applicable):
- Device: [e.g. macMini, iMac, iPhone, etc.]:mac m2 pro
- OS: [e.g. iOS, macOS, etc]: macoss
- OS version: 13.4
Smartphone (please complete the following information):
- Device: [e.g. iPhone6]: iPhone 8 plus
- OS: [e.g. iOS8.1]: 16.5
Describe the bug
A clear and concise description of what the bug is.
Hello!
We made the migration to the Apple SDK, and everything seems to be running smoothly in terms of configuration and sending logs. However, we've run into a minor issue with the Dashboard. It seems that we're no longer able to see the emojis we send from our codebase. It used to work perfectly before the migration.
If you have any ideas or suggestions about the issue, we'd really appreciate your help!
thank you!
To Reproduce
Steps to reproduce the behavior:
just send:
Rollbar.log(.error, message: "❌ Error", data: nil)and then go to the dashboard/items.
Expected behavior
A clear and concise description of what you expected to happen.
This is how it worked before the migration:
After the migration:
Rollbar-Apple SDK version: 3.0.1
Calling the SDK from (x-mark all suitable):
[] Objective-C
[x] Swift
[] Other:
Runtime environment (please complete the following information as applicable):
Smartphone (please complete the following information):