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Use proper components more directly in blueprint datastructures #4155

@jleibs

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@jleibs

The current blueprint logic stores both a mutable blueprint, and a start-of-frame snapshot in the viewport.

At the end of each frame, a call to sync_blueprint_changes walks through these two data-structures to find any diffs and then saves those back to the blueprint store. This is both convoluted and hard to maintain .

Instead we want to be able to map individual UI actions directly to blueprint write operations at a specific path / component.

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🟦 blueprintThe data that defines our UI

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