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Entity-path order is not stable with new blueprint  #2193

@jleibs

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@jleibs

The real root cause of:

Is that the entity-path query-order can change on storing/retrieving the space-view blueprint from the store.

This allows for numerous "unstable" bugs that result in flickering, etc.

We should define a reasonable order and always use it stably.

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    ⛃ re_datastoreaffects the datastore itself🟦 blueprintThe data that defines our UI🪳 bugSomething isn't working

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