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Implement game_round_end and game_round_freeze_end triggers#949

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s1lentq merged 2 commits intorehlds:masterfrom
overl4y:events
May 8, 2024
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Implement game_round_end and game_round_freeze_end triggers#949
s1lentq merged 2 commits intorehlds:masterfrom
overl4y:events

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@overl4y overl4y commented Feb 22, 2024

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@s1lentq s1lentq merged commit 8cd9086 into rehlds:master May 8, 2024
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mcs commented Mar 31, 2025

Hi, I'm sadly quite new to the party. Does this change mean that plugins now can directly register on both events instead of looking for log message and/or calculate wait times based on freezetime?

yohimik pushed a commit to yohimik/ReGameDLL_CS that referenced this pull request Jun 5, 2025
…ds#949)

* Implement `game_round_end` and `game_round_freeze_end` triggers
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3 participants