Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity#888
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s1lentq merged 5 commits intorehlds:masterfrom Nov 26, 2023
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…ing sv_maxvelocity
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You probably can use the cvar pointer here too: |
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Check Files changed, done in first place |
oh Yeah didn't see it, well done |
justgo97
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Oct 30, 2023
justgo97
reviewed
Oct 30, 2023
use float type
yohimik
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Jun 5, 2025
…ing sv_maxvelocity (rehlds#888) * Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity * Clamp nades velocity to sv_maxvelocity value when reached * Make IsInWorld behave like SV_CheckVelocity: less/greater without equal * Enclose IsInWorld changes with FIXES macro
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Issue #887
Added cvar pointer caching of sv_maxvelocity. Did a little research on engine and haven't found more hardcoded usages of 2000 units.