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Implement game_round_start & game_entity_restart triggers#754

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wopox1337 merged 4 commits intorehlds:masterfrom
ShadowsAdi:firetarget-game-round-start
Dec 16, 2022
Merged

Implement game_round_start & game_entity_restart triggers#754
wopox1337 merged 4 commits intorehlds:masterfrom
ShadowsAdi:firetarget-game-round-start

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@ShadowsAdi ShadowsAdi commented Apr 28, 2022

@s1lentq
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s1lentq commented Apr 29, 2022

it makes sense to use game_entity_restart instead it game_round_start,
because game_round_start can be used to start once on game start round

and `game_round_start` for round start
@ShadowsAdi ShadowsAdi changed the title Implement game_round_start trigger Implement game_round_start & game_entity_restart triggers May 5, 2022
@wopox1337 wopox1337 added Type: 🚀 enhancement Improvement or addition of a new feature. Priority: 🕒 low Low priority tasks that can be postponed for the future. Status: ✅ done The issue done and closed. labels Dec 16, 2022
@wopox1337 wopox1337 merged commit 15e7d4a into rehlds:master Dec 16, 2022
yohimik pushed a commit to yohimik/ReGameDLL_CS that referenced this pull request Jun 5, 2025
…#754)

* Added `game_entity_restart` for entities and `game_round_start` for round start

Co-authored-by: Sergey Shorokhov <[email protected]>
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Priority: 🕒 low Low priority tasks that can be postponed for the future. Status: ✅ done The issue done and closed. Type: 🚀 enhancement Improvement or addition of a new feature.

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3 participants