Fix: 'fast fire glitch' at AUG/SG552#734
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wopox1337 merged 5 commits intorehlds:masterfrom Dec 17, 2022
RauliTop:master
Merged
Fix: 'fast fire glitch' at AUG/SG552#734wopox1337 merged 5 commits intorehlds:masterfrom RauliTop:master
wopox1337 merged 5 commits intorehlds:masterfrom
RauliTop:master
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Bug is caused because of not checking his fov in some conditions.
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|
KickBack should also be smaller when the player aimed (fov 55) |
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Author
Why? kickback isn't based on FOV |
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wopox1337
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Dec 17, 2022
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As I said, there are problems with wpn_shared behavior prediction discrepancy, but they only affect clients whose pings are above 70. In general, it's not critical, I think it's possible to make this fix in ReGameDLL.
Video: https://youtu.be/-SLAXhhGwu0

Member
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btw CS:GO code: void CWeaponSG552::PrimaryAttack()
{
CCSPlayer *pPlayer = GetPlayerOwner();
if ( !pPlayer )
return;
bool bZoomed = pPlayer->GetFOV() < pPlayer->GetDefaultFOV();
float flCycleTime = GetCycleTime();
if ( bZoomed )
flCycleTime = 0.135f;
CSBaseGunFire( flCycleTime, m_weaponMode );
} |
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Jun 5, 2025
* Fix 'fast fire glitch' at AUG/SG552 Bug is caused because of not checking his FOV in some conditions. * refactoring Co-authored-by: Sergey Shorokhov <[email protected]>
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Bug is caused because of not checking weapon's FOV in some conditions.
close #703
comment from @wopox1337
Well, if you don't want to merge it. Let be open to documentation.