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@StevenKal What do you think about this PR 🧐? |
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shedevr |
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Related to Fix Accuracy plugin by MPNumB? |
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Haha cute wopox, sounds like you want to keep me reactive or have fun with me! Hehehehehe! I only see the usage of some #define rather than hardcoded numbers, well, just for the sake of "making the things clean" (readability...), there are PRs much more interesting than that! Come on I know you can submit more interesting! Hihihi! |
Do it if you like it. 🤨
From that moment on, my interest was gone. Thanks for the great review. 👍
Absolutely not. P.S: https://godbolt.org/z/7f98eejYf (№2) Come on, I know you can be more considerate and serious. |
The PR fixes wrong m_flAccuracy calculation of weapons. Due this time there was a math data loss that was fixed by this code |
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"Come on, I know you can be more considerate and serious." Show the good example in first! So, this sucks to return a correct float? Well, I do not recall about that. But I usually always try to use same types of numbers in my codes so, I never get such issues. I guess you just wanted to know if I was aware about that crap, haha! No, I was not! Then what? |
absolutely not my business, but you've a interesting way to thank for a free advice. @wopox1337 |
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Вообще... Просто к слову, зря, в кс много таких моментов где зачем-то использовали именно int'ы, когда меняешь, меняется сильно, но да ладно. |
* weapons.h: Add `*_ACCURACY_DIVISOR` constants * fix `m_flAccuracy` spray calculation

Fixes and improves smooth spread transitions when shooting automatic weapons.
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