FIX: Unexpected behavior with mp_forcerespawn#653
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wopox1337 merged 7 commits intorehlds:masterfrom Dec 17, 2022
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Basically there is an exploit (or bug?) where depending on mp_forcerespawn if his value is higher to 0 and lower than 1, when you respawn you have a brief window to change your team, if you succesfully manage to change your team between the mp_forcerespawn value and WITHOUT closing the change appearance menu, you won't die due to "m_fNextSuicideTime", that will trigger the change team but without actually changing your skin model, you will keep the enemy one but the team change will success. Thanks https://github.com/metita for helping me with this Co-Authored-By: metita <[email protected]>
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@FEDERICOMB96 @metita I confirm that there is a problem bandicam.2022-11-25.01-51-11-257.mp4As soon as the suicide was performed, it is spawned, then if you suddenly change the command, Conclusion:If SolutionEverywhere in the ReGameDLL where Thank you for finding the problem. |
wopox1337
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Dec 16, 2022
mp_forcerespawn leading to a possible exploitmp_forcerespawn
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Jun 5, 2025
* Unexpected behavior with mp_forcerespawn leading to a possible exploit Basically there is an exploit (or bug?) where depending on mp_forcerespawn if his value is higher to 0 and lower than 1, when you respawn you have a brief window to change your team, if you succesfully manage to change your team between the mp_forcerespawn value and WITHOUT closing the change appearance menu, you won't die due to "m_fNextSuicideTime", that will trigger the change team but without actually changing your skin model, you will keep the enemy one but the team change will success. Thanks https://github.com/metita for helping me with this Co-Authored-By: metita <[email protected]> * Revert "Unexpected behavior with mp_forcerespawn leading to a possible exploit" This reverts commit 73d1c16. * fix: nullify `m_fNextSuicideTime` before call `ClientKill()` * ClientKill: refactoring * add forgotten if-statement * remove macros Co-authored-by: metita <[email protected]> Co-authored-by: Sergey Shorokhov <[email protected]>
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Basically there is an exploit (or bug?) where depending on mp_forcerespawn if his value is higher to 0 and lower than 1, when you respawn you have a brief window to change your team, if you succesfully manage to change your team between the mp_forcerespawn value and WITHOUT closing the change appearance menu, you won't die due to "m_fNextSuicideTime", that will trigger the change team but without actually changing your skin model, you will keep the enemy one but the team change will success.
Thanks @metita for helping me with this