https://github.com/s1lentq/ReGameDLL_CS/blob/master/regamedll/game_shared/voice_gamemgr.cpp#L174 ``` C++ if (!pEnt || !pEnt->IsPlayer()) continue; ``` The problem is in the IsPlayer method: https://github.com/s1lentq/ReGameDLL_CS/blob/master/regamedll/dlls/player.h#L496 ``` C++ virtual BOOL IsPlayer(void) { return (pev->flags & FL_SPECTATOR) != FL_SPECTATOR; } ```