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Add a hook aswell for PM_PlayerTrace, to control which entities get to collide with the player... |
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That's a modification that must be done on ReHLDS. PM_PlayerTrace it's a pointer to a function located in engine. Also, "exporting" this function to an AMXX plugin forces to create an interface to handle physent_t (pmtrace_t is implemented) structures, which are pending since PM_LadderMove hook implementation. If you are willing to use this in a submodule, then you can without issues. |
This was referenced Sep 25, 2023
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Based on rehlds/ReGameDLL_CS#849
API: ImplementRG_CBasePlayerWeapon_KickBackhook #253)