Renaming some of the animation props#7477
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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Organization UI Review profile: CHILL Plan: Pro Run ID: 📒 Files selected for processing (2)
🚧 Files skipped from review as they are similar to previous changes (2)
WalkthroughRenames the core animation interface from ChangesAnimation API rename: RechartsAnimation → AnimationStateMachine
Estimated code review effort🎯 2 (Simple) | ⏱️ ~10 minutes Possibly related PRs
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Bundle ReportChanges will increase total bundle size by 7.01kB (0.13%) ⬆️. This is within the configured threshold ✅ Detailed changes
Affected Assets, Files, and Routes:view changes for bundle: recharts/bundle-es6Assets Changed:
view changes for bundle: recharts/bundle-treeshaking-sankeyAssets Changed:
view changes for bundle: recharts/bundle-treeshaking-polarAssets Changed:
view changes for bundle: recharts/bundle-cjsAssets Changed:
view changes for bundle: recharts/bundle-umdAssets Changed:
view changes for bundle: recharts/bundle-treeshaking-treemapAssets Changed:
view changes for bundle: recharts/bundle-treeshaking-cartesianAssets Changed:
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🧹 Nitpick comments (2)
src/animation/AnimationStateMachine.ts (1)
15-23: ⚡ Quick winUpdate JSDoc comments to reflect the renamed interface.
The JSDoc comments still reference "RechartsAnimation" instead of "AnimationStateMachine" in the state descriptions (lines 17-20). For consistency and clarity, these should be updated to match the renamed interface.
📝 Proposed JSDoc update
/** * Returns the state machine current state - * - `init`: RechartsAnimation had just been created. It immediately calls `onAnimationStart` - * - `pending`: RechartsAnimation is now paused for `animationBegin` milliseconds until the transition begins - * - `active`: RechartsAnimation is transitioning items on screen - * - `completed`: RechartsAnimation has completed its transition and executed `onAnimationEnd`. + * - `init`: AnimationStateMachine had just been created. It immediately calls `onAnimationStart` + * - `pending`: AnimationStateMachine is now paused for `animationBegin` milliseconds until the transition begins + * - `active`: AnimationStateMachine is transitioning items on screen + * - `completed`: AnimationStateMachine has completed its transition and executed `onAnimationEnd`. * This state is final and the animation is no longer allowed to transition to other states. */🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@src/animation/AnimationStateMachine.ts` around lines 15 - 23, Update the JSDoc comments for the getState() method in AnimationStateMachine to replace the outdated references to "RechartsAnimation" with "AnimationStateMachine". Specifically, update lines 17-20 in the comment block where it describes the different animation states (init, pending, active, completed) to ensure the comments refer to AnimationStateMachine instead of the old RechartsAnimation name for consistency and clarity.src/animation/JavascriptAnimate.tsx (1)
57-57: ⚡ Quick winRename local variable for consistency with CSSTransitionAnimate.
The local variable is still named
animationManager, but the prop and hook have been renamed toanimationController. In the parallel fileCSSTransitionAnimate.tsx(line 68), the local variable was renamed to match the new naming. For consistency within this PR and to align variable names with prop/hook names, consider renaming this variable toanimationController.♻️ Proposed refactor
- const animationManager = useAnimationController(props.animationController); + const animationController = useAnimationController(props.animationController); const [style, setStyle] = useState<number>(isActive ? from : to);And update the usage and dependency array:
- return animationManager(timeoutController, animation, setStyle); - }, [animationManager, animationId, isActive, canBegin, duration, easing, begin, onAnimationStart, onAnimationEnd]); + return animationController(timeoutController, animation, setStyle); + }, [animationController, animationId, isActive, canBegin, duration, easing, begin, onAnimationStart, onAnimationEnd]);🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@src/animation/JavascriptAnimate.tsx` at line 57, The local variable `animationManager` assigned from the `useAnimationController` hook call should be renamed to `animationController` to maintain consistency with the prop name and hook name, aligning with the changes already made in the parallel file `CSSTransitionAnimate.tsx`. Find the variable declaration of `animationManager` at the `useAnimationController(props.animationController)` call and rename it to `animationController` throughout the component, including all references to this variable and any dependency arrays that include this variable.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Nitpick comments:
In `@src/animation/AnimationStateMachine.ts`:
- Around line 15-23: Update the JSDoc comments for the getState() method in
AnimationStateMachine to replace the outdated references to "RechartsAnimation"
with "AnimationStateMachine". Specifically, update lines 17-20 in the comment
block where it describes the different animation states (init, pending, active,
completed) to ensure the comments refer to AnimationStateMachine instead of the
old RechartsAnimation name for consistency and clarity.
In `@src/animation/JavascriptAnimate.tsx`:
- Line 57: The local variable `animationManager` assigned from the
`useAnimationController` hook call should be renamed to `animationController` to
maintain consistency with the prop name and hook name, aligning with the changes
already made in the parallel file `CSSTransitionAnimate.tsx`. Find the variable
declaration of `animationManager` at the
`useAnimationController(props.animationController)` call and rename it to
`animationController` throughout the component, including all references to this
variable and any dependency arrays that include this variable.
ℹ️ Review info
⚙️ Run configuration
Configuration used: Organization UI
Review profile: CHILL
Plan: Pro
Run ID: a7c45171-24bc-47c5-b707-d7bf441b7ced
📒 Files selected for processing (20)
scripts/snapshots/es6Files.txtscripts/snapshots/libFiles.txtscripts/snapshots/typesFiles.txtsrc/animation/AnimationController.tssrc/animation/AnimationControllerImpl.tssrc/animation/AnimationStateMachine.tssrc/animation/CSSTransitionAnimate.tsxsrc/animation/JavascriptAnimate.tsxsrc/animation/useAnimationController.tsxsrc/animation/useAnimationManager.tsxtest/animation/AnimationControllerImpl.spec.tstest/animation/CSSTransitionAnimate.timing.spec.tsxtest/animation/CompositeAnimationManager.tstest/animation/JavascriptAnimate.progress.spec.tsxtest/animation/JavascriptAnimate.timing.spec.tsxtest/animation/MockProgressAnimationManager.tstest/animation/RechartsAnimation.spec.tstest/animation/mockAnimationController.tstest/helper/createSelectorTestCase.tsxtest/polar/Radar.animation.spec.tsx
💤 Files with no reviewable changes (1)
- src/animation/useAnimationManager.tsx
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Tip All tests passed and all changes approved!🟢 UI Tests: 198 tests unchanged |
Codecov Report✅ All modified and coverable lines are covered by tests. Additional details and impacted files@@ Coverage Diff @@
## main #7477 +/- ##
=======================================
Coverage 88.41% 88.41%
=======================================
Files 602 602
Lines 13906 13907 +1
Branches 3513 3514 +1
=======================================
+ Hits 12295 12296 +1
Misses 1428 1428
Partials 183 183 ☔ View full report in Codecov by Harness. 🚀 New features to boost your workflow:
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Renaming to better match the new structure. This is not a breaking change because none of these components are published to npm yet
Summary by CodeRabbit
Refactor
animationManagertoanimationControlleracross animation components and updated the way components receive and run animations.AnimationControllerProviderand corresponding hook to select the controller from props or fall back to context.Tests
animationControllerand the new animation/controller wiring.