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Description
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- p5.strands
- WebGL
- DevOps, Build process, Unit testing
- Internationalization (i18n)
- Friendly Errors
- Other (specify if possible)
p5.js version
1.x and 2.x
Web browser and version
All
Operating system
All
Steps to reproduce this
On both https://beta.p5js.org/reference/p5/texturemode/ and https://p5js.org/reference/p5/texturemode/, the code blocks are rendering without correct formatting and with HTML mixed in:
It looks like this is because the code blocks are in a <code> tag in the docs:
Lines 2413 to 2419 in 2606c21
| * <code> | |
| * // Apply the image as a texture. | |
| * texture(img); | |
| * | |
| * // Draw the rectangle. | |
| * rect(0, 0, 30, 50); | |
| * </code> |
...when they should be in three-backtick code fences, e.g. in the keyIsDown docs:
Lines 825 to 835 in 2606c21
| * `keyIsDown()` is helpful when checking for multiple different key presses. | |
| * For example, `keyIsDown()` can be used to check if both `LEFT_ARROW` and | |
| * `UP_ARROW` are pressed: | |
| * | |
| * ```js | |
| * if (keyIsDown(LEFT_ARROW) && keyIsDown(UP_ARROW)) { | |
| * // Move diagonally. | |
| * } | |
| * ``` | |
| * | |
| * `keyIsDown()` can check for key presses using strings based on |