### Description Related: #377 Implement automatic resource optimizations for render targets and textures. ### Tasks - [x] Manage `WebGLRenderTarget` and `Texture` instances via `Resource` wrappers. - [x] Implement reactive, event-based I/O. - [x] Implement disposable resources. - [x] Implement override values for resources. - [ ] Analyze passes and effects on I/O changes to deduplicate render targets and textures. - [ ] Make sure this doesn't break anything by adding tests :boom:
Activity
Add overrideValue
[-]Auto resource optimizations[/-][+]Auto Resource Optimizations[/+]