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Implement VLSEffect #590

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@vanruesc

Description

Implement a VLSEffect (volumetric light scattering, god rays, crepuscular rays).

References:

Tasks

  • Create RadialBlurPass.
  • Create VLSEffect.
  • Create vls demo.
  • Add unit test.

Implementation Details

  • Use a multi-pass radial blur.
  • The implementation from v6 can be used for reference.
  • The effect should use a default light source if none is provided.
    • The mesh should be a billboard (white radial gradient).
    • Provide a method for creating colored billboards.
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