### Description Implement an `SSREffect`. Related: #190, #348 References: - https://threejs.org/examples/?q=ssr#webgl_postprocessing_ssr - https://github.com/Domenicobrz/WebGL2-Screen-space-reflections - https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html - https://github.com/gkjohnson/threejs-sandbox/tree/master/screenSpaceReflectionsPass - https://github.com/0beqz/realism-effects ### Tasks - [ ] Create `SSREffect`. - [ ] Create `ssr` demo. - [ ] Add unit test. ### Implementation Details - Use G-Buffer components (depth, normals, ORM). - Calculate world position based on depth. - Use `<pp_depth_utils_pars_fragment>` shader chunk.
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