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base repository: pmndrs/postprocessing
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base: v6.39.5
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head repository: pmndrs/postprocessing
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compare: v6.39.6
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- 11 commits
- 8 files changed
- 4 contributors
Commits on Sep 9, 2026
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Commits on Sep 27, 2026
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Bumps [pnpm/setup](https://github.com/pnpm/setup) from 2 to 3. - [Release notes](https://github.com/pnpm/setup/releases) - [Commits](pnpm/setup@v2...v3) --- updated-dependencies: - dependency-name: pnpm/setup dependency-version: '3' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <[email protected]>
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Commits on Oct 1, 2026
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Also reset the vertex shader and UV_TRANSFORM define when clearing te…
…xture The first version of this fix only null-guarded the uvTransform uniform assignment. That left EffectPass out of sync: clearing texture does not fire a change event unless setVertexShader() or setChanged() runs, so the compound material kept compiling with the UV_TRANSFORM code path and the now-null uvTransform uniform. On the next render, three.js's WebGLUniforms would read .elements off that null value and crash, just not at the assignment site. Mirror the non-null branch: delete the UV_TRANSFORM define and call setVertexShader(null) when the texture is cleared, so EffectPass recompiles without the stale uniform reference. Added a test that builds a real EffectPass around the effect and checks the compiled vertex shader no longer references UvTransform after the texture is cleared.
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Commits on Oct 2, 2026
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Merge pull request #752 from pmndrs/dependabot/github_actions/pnpm/se…
…tup-3 Bump pnpm/setup from 2 to 3
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Merge pull request #753 from Arthur031221/fix/textureeffect-clear-tex…
…ture-null Fix TextureEffect crash when clearing an existing texture
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Commits on Nov 1, 2026
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