Quantillia v0.16.0
This month we tackled some fundamental features that structsd would need in place to graduate from a testnet chain, especially around gas handling and upgrades. We snuck a couple more gameplay fixes in there too.
| Item | Category | Reporter |
|---|---|---|
| Attack Run not dealing damage | gameplay, bug | jpeg |
| Planet Explore should require Fleet onStation | gameplay, suggestion | jpeg |
| structsd Makefile | feature | abstrct |
| Free x/staking Msgs | bug, feature | abstrct |
| Guild UGC Moderation | api, feature | abstrct, netlag |
| Custom Ante Handler Design for Structs Chain | consensus | abstrct |
| Attacks cannot easily use auto Gas | bug, consensus | abstrct, netlag |
| Implement Cosmos SDK Upgrade Handler System | consensus | abstrct |
Changelog
- 5f49b3d Added UGC moderation functionality for guilds
- a1ec2db Added UGC moderation functionality for guilds
- 964460c Added a new fleet is on station requirement for planet exploration.
- 6466e67 Added more work to the custom ante to make sure staking module queries were getting enough gas to complete. They're more complicated than normal due to the hooks they run.
- 7cfdd26 Adding in proper upgrade path framework
- e63915d Adding more strict parameters to name and pfp setting. Adding moderation events. Cleaning up some ante code.
- ca31f7e Adding new PDC related tests
- 34fe936 Custom ante handler for Structs. All Structs gameplay txs (allocations, substations, guilds, membership, permissions, ranks, reactors, address registration, proxy join, planet exploration, struct building, fleet movement, combat) work as free transactions with no fees. Standard Cosmos operations (bank sends in Phase 4b) work with normal gas fees. All 80+ message types are being processed correctly through the custom decorator chain
- 1115efe Fixed a gameplay issue where starfighter damage expectations where between 0-3 instead of 1-3. New struct type attribute for guaranteed shot is available for struct types that require a minimum.
- aacca6d Fixing an ante bug relating to reactors
- 3da6f3b Long time coming but finally putting a proper build system in place.
- 4be9cb7 Small improvements to the ante
- 36abe45 resolving a number of bugs/flaws in the latest code changes after deep review
- 45387da updating readme with make details.