VRoid SDK for Unreal Engine 1.5.0 Release Announcement #200
gao80840
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which version of VRM4U should we use for VRoid SDK 1.5.0? I'm running into build issues |
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CHANGELOG
▼ New features
Added a function to copy sockets from the mesh before retargeting.
Added a function to rename bones of the retargeted mesh to VRM humanoid-compliant names.
Added handling to explicitly release VRMAssetListObject during Editor.
▼ Other bug fixes
Added descriptions to the properties of the Authentication Actor.
Converted UTF-16LE source files to UTF-8.
Fixed a bug causing crashes with some VRMs that include bones with zero weight.
Fixed an issue where facial expressions were distorted for VRM 1.0.
Fixed an issue causing a build error when UnityBuild is disabled.
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