Enable macOS universal builds#52
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gamelaster merged 3 commits intopine64:masterfrom Aug 28, 2023
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Thanks for enabling the workflows @gamelaster This hopefully also solves issue #34 Even though the OP of that issue was having a compilation error. I managed to compile it locally without issues, and the same with the Github action. So I am not sure if that issue is still present. |
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@amxfonseca thank you very much for this, I am sure this will be helpful. |
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This PR enables universal binaries for the macOS build. This way you are able to run blisp on newer machines, without having to rely on Rosetta 2.
The change is quite simple, since CMake already exposes a variable that provided such functionality.
This PR sets the CMAKE_OSX_ARCHITECTURES to enable both x86_64 and arm64 builds on a single binary. This options is already ignored for the remaining platforms, so we don't need to conditionally set it.
Alternatively we can also manually provide this setting via the command line. That way we can keep the legacy build running as it is, and create a separate build job that outputs a universal artefact. But fat binaries are well supported on all versions of macOS, so I don't think such options is needed.