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Releases: phantomptr/ps5upload

v1.5.3

09 Feb 06:47

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Release 1.5.3

Changed

  • Payload pack processor now batch-signals writer threads every 64 files and broadcasts at end of pack, cutting context-switch overhead by ~60x compared to per-file signaling.
  • Payload writer thread reaction time reduced from 250ms to 10ms, ensuring the second writer thread no longer starves waiting for work.
  • Payload writer threads now defer close() for small unique files (up to 64 fds batched), allowing the filesystem to coalesce metadata updates on FAT/exFAT.
  • Desktop packing now pre-reads up to 64 tiny files in parallel (Promise.all) instead of sequential readFile(), keeping the payload pipeline fed during small-file runs.

Fixed

  • Small-file transfer throughput significantly improved by eliminating per-file context switches, writer thread starvation, and sequential client-side reads.

v1.5.2

09 Feb 06:25

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Release 1.5.2

Changed

  • Payload directory pre-creation now uses a stat() fast path: if a directory already exists on disk (e.g., during resumed uploads), it skips the full mkdir_recursive walk and goes straight into the cache. Reduces per-directory overhead from N mkdir+chmod syscalls to a single stat().

v1.5.1

09 Feb 06:09

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Release 1.5.1

Changed

  • Payload file writer threads increased to 2 for better small-file I/O overlap (configurable via FTX_FILE_WRITER_THREAD_COUNT in config.h).
  • Payload directory creation now uses a shared hash set across writer threads: directories are bulk pre-created per batch and cached globally, eliminating redundant mkdir+chmod syscalls.
  • Desktop packing now enforces an 8MB pack floor during runs of many consecutive small files (< 64KB), preventing adaptive tuning from shrinking packs too aggressively and keeping hundreds of files per pack.

Fixed

  • Small-file transfer throughput improved significantly by reducing per-file filesystem overhead on the payload side and keeping packs fuller on the client side.

v1.5.0

08 Feb 23:39

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Release 1.5.0

Changed

  • Payload upload concurrency is capped at 4 for stability on PS5/FreeBSD 11.
  • Desktop Transfer: Mad Max is now opt-in only (no longer auto-triggers at 64MB+).
  • Desktop now keeps payload status polling enabled while Queues are active (prevents stale busy state during queue operations).

Fixed

  • Upload queue can now recover cleanly after cancelling/stopping extraction: payload status is refreshed and queue retries resume once the payload is idle.

v1.4.9

08 Feb 22:32

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Release 1.4.9

Changed

  • Stability-first transfer defaults: payload upload concurrency is now capped at 4 to reduce PS5/FreeBSD 11 overload.
  • Desktop Transfer: Mad Max is now opt-in only (no longer auto-triggers based on file size).
  • App (web mode) Manage upload folder behavior now matches desktop: uploading a folder targets destRoot/<folderName>/....
  • Lane (single-file) upload threshold lowered to 512MB for earlier large-file acceleration while staying within the 4-connection cap.

Fixed

  • App (web mode): transfer/manage uploads now report live speed consistently.
  • Web bridge polling: prevent overlapping poll requests; payload status polling is paused during payload send to reduce log spam while the payload restarts.

v1.4.8

08 Feb 12:25

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Release 1.4.8

  • Improved Speed
  • Bug fixes

Changed

  • Resume compatibility listing now auto-skips for very large trees to avoid long startup scans.
  • Logging for pre-create and resume scanning tuned to reduce noise while keeping progress visibility.
  • Connection controls are now managed automatically (no manual slider). Defaults: Payload 4, FTP 10; auto-tune adjusts based on file size/count.
  • Archive uploads now emit stall hints when progress pauses early.
  • RAR extraction now uses a single turbo mode (max speed) and the mode selector has been removed.

v1.4.7

08 Feb 10:25

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Release 1.4.7

Added

  • New payload fast paths: parallel UPLOAD_FAST multi-file uploads and lane-based single-file uploads via UPLOAD_FAST_OFFSET.
  • Pre-create directory phase before payload multi-file uploads (with safety caps to avoid huge stalls).
  • App (web mode) now uses the same payload fast paths as desktop, with FTP fallback on failure.

Changed

  • Resume compatibility listing now auto-skips for very large trees to avoid long startup scans.
  • Logging for pre-create and resume scanning tuned to reduce noise while keeping progress visibility.

v1.4.6

08 Feb 08:11

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Release 1.4.6

Added

  • Payload/desktop/app startup verification for payload send flows (upload success now also validates payload startup/version).
  • New Mad Max payload fast path for large single-file uploads using direct raw streaming.
  • New parallel offset fast path (UPLOAD_FAST_OFFSET) for Mad Max large-file chunk uploads.
  • New Mad Max UI mode in the Transfer source panel (grouped with Optimize/Deep Optimize).

Changed

  • Desktop "current" payload reload now prefers local payload/ps5upload.elf before release download.
  • Mad Max now runs fixed max settings (locked profile): payload connections/workers, chunk size, no compression, unlimited bandwidth.
  • Mad Max is now selectable for archive sources from the same optimize controls area.
  • Payload startup defaults to a safer initialization profile to reduce firmware-dependent load crashes.
  • Payload upload pipeline defaults tuned for higher throughput (larger recv buffer and deeper worker queues).

Fixed

  • Reduced false-positive payload send success by failing early when payload startup verification does not pass.
  • Improved diagnostics around payload reload/startup mismatches (for example sending new ELF while old payload keeps running).

v1.4.4

03 Feb 07:42

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Release 1.4.4

Added

  • New Games tab scan paths with defaults (etaHEN/games, homebrew) plus multiple custom scan paths.
  • Storage filter toggles for Games results (show/hide by storage root).
  • Duplicate game detection and grouping (by Content ID, then Title ID, then folder fallback).
  • Per-game Scan files/size action with live progress and single active scan limit.
  • Per-game Delete game action with in-app styled confirmation modal and in-item deleting indicator.
  • Games search bar filtering by displayed metadata (title, IDs, version, path, etc.).

Changed

  • Games metadata reads now use the safer DOWNLOAD path instead of DOWNLOAD_RAW to improve payload stability.
  • Games item UI refreshed: clearer action placement and stronger path visibility.

Fixed

  • Added payload-side logging/crash context for directory listing and download paths to improve debugger diagnostics.
  • Fixed gamesScanStats frontend invocation handling and stale-preload error messaging.

v1.4.3

03 Feb 05:37

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Release 1.4.3

Added

  • Payload-side backpressure to pause recv when the writer queue is saturated.
  • Small-file buffer pool to reduce malloc/free churn during large directory uploads.

Changed

  • File writes now verify full writes and abort on any write error to avoid silent corruption.
  • File writer reuses open file descriptors for sequential chunk writes to reduce overhead.
  • Finalize now waits on writer signals instead of polling sleeps for faster, safer shutdown.