This is a little roguelike made for fun.
It is unconventional in terms of its implementation, being a fused-effects application working atop the Apecs ECS, reading configuration via Dhall.
For future directions and technical details, see PLAN.org in this directory.
This follows the following module hierarchy:
Data- for generic data structures unspecific to core game logic, used inGameandUIGame- data structures involved in the ECS and its care & feedingUI- Brick-specific code (will eventually be an OpenGL frontend or something)