UI icons, ability descriptions, popups, and more#565
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This
giant ugly blob of interconnected changesPR:enum BattleType { Skirmish, CampaignNode }to distinguish them).screen::Transitiontoscreen::StackCommand;is_activeproperty and custom color highlighting tozgui::Button;ColoredRect,LayersLayout;All icons:
Battle screenshot showing icon buttons, ability descriptions, agent info grouped into one panel:

Example of widgets grouping & grayed-out buttons in campaign menu:
Example of confirmation dialog:
Depends on ozkriff/zemeroth_assets#7
Closes #150 ("Gray-out inactive buttons")
Closes #276 ("Replace text with icons in abilities menu")
Closes #387 ("The player shouldn't be able to restart a battle in a campaign")
Closes #560 ("Exit confirmation dialogs")
Closes #419 ("zgui: Make buttons visually distinctive from labels")