Implements vehicle damage based on kinetic energy#916
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Signed-off-by: Nate Koenig <[email protected]>
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Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
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#920 inadvarently merged this |
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Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
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Signed-off-by: Nate Koenig <[email protected]>
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…Vs. Fixed a typo where X4 was named X6.
Signed-off-by: Nate Koenig <[email protected]>
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This is an alternative to PR #858. I'm using the kinetic energy formula,
KE = 0.5 * M * v * v, to calculate a kinetic energy threshold. If the change in KE between iterations passes this threshold, then a crash has occurred and the robot will be disabled. The value ofvis set to the velocity achieved by falling a certain distance. Currently this distance is 0.077m.Requires: gazebosim/gz-sim#728
Signed-off-by: Nate Koenig [email protected]