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Implicit conversion in Unity 6 #98

@WhoopGames

Description

@WhoopGames

Describe the bug
Hi! I've been using ORL Shaders in my Unity project, ver 2021.18. Everything worked fine, Came time to upgrade to Unity 6 - and I get those errors - "Shader error in 'orels1/Standard': 'tex2DFastBicubicSample': cannot implicitly convert from 'Texture2D' to 'Texture2D' at Standard.orlshader(5393) (on gles3)"

To Reproduce
Steps to reproduce the behavior:

  1. Create a material with Standard shader
  2. Try to compile to Android
  3. Get an error

Environment:

  • OS: Windows
  • Unity Version: 6.2
  • Shaders Version: 6.3.0, 7.0.0 dev 24
  • Rendering Pipeline: Built-In

Additional context
Happening only on device, Android specifically, on OpenGL ES 3.0.

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