apply pixelDensityRatio after flip #1779
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I have a super specific scenario that was failing, but looking at some of the open issues maybe there is a wider audience for this. Possibly #1695
In my case, a flipped and rotated image with
compositeOperation='lighter'was rendering improperly when on high pixel density monitors. (Retina displays). It was fine otherwise.The issue seems to have been with the order of operations between applying a multiplier for pixel density, and reversing the x-coordinate polarity. Before this patch, the numbers shoot off in the wrong direction.
Happy to discuss, if you see issues or I am completely off the mark, as it's my first PR here!